I updated my Space Station Model from 2016 (The First Blue Image Located Above) with some of the new techniques and information I have learned. All of these styleframes were modeled and rendered on my IOS Macbook Laptop and created using: Cinema 4D and After Effects.
The biggest problem I came across when working on these models was polygon count as well as speed with being on a Macbook laptop.
*In charge of modeling, texturing, and lighting. The only assets I did not model were the helmet and gloves located in the styleframes above.*
In my spare time I decided to practice up on my modeling skills. In charge of modeling, texturing, lighting, and compositing.
House designed by Luciano Aguiar with a few modifications of my own.
Textures pulled from CG Textures.